
EXPERIENCE
echoa
Sound Design
sound design
sfx editing
foley editing
dialog editing
ambience editing
re-recording mixing
audio implementation to the game engines
Sound Designer | 2024-present
BoomTracks
Sound Production
sound design
sfx editing
foley editing
dialog editing
ambience editing
receiving and delivering material
assistance to the production sound mixer
Sound Editor | 2022-2023
KWA
Sound Production
sound design
sfx editing
foley editing
dialog editing
ambience editing
re-recording mixing
receiving, conforming and delivering material
Re-Recording Mixer | 2019-2022
Sunrise
Film Production
sound design
sfx editing
foley editing
dialog editing
ambience editing
assistance to the production sound mixer
receiving, conforming and delivering material
Sound Editor | 2018-2019

FOR SOUND DESIGN, I RELY ON PRO TOOLS AND NUENDO TO METICULOUSLY CRAFT EVERY DETAIL. IZOTOPE RX ENSURES PRECISE AUDIO CLEANING, WHILE SERUM AND KONTAKT ARE USED FOR CREATING RICH, DYNAMIC SOUNDS. SOUNDLY ENHANCES MY DESIGN PROCESS WITH ITS EXTENSIVE LIBRARY OF AUDIO ASSETS.
FOR AUDIO IMPLEMENTATION, IN UNREAL ENGINE, I USE METASOUND, WWISE, AND FMOD TO CREATE IMMERSIVE AND ADAPTIVE AUDIO EXPERIENCES. METASOUND ENHANCES AUDIO DESIGN IN UNREAL, WHILE WWISE AND FMOD OPTIMIZE AUDIO SYSTEMS FOR NATURAL SOUND RESPONSES. FOR CUSTOM SOLUTIONS AND SCRIPTING, C++ ENABLE PRECISE REFINEMENT TO MEET SPECIFIC NEEDS.
CHOOSING THE RIGHT SOFTWARE IS CRUCIAL FOR BRINGING YOUR AUDIO VISION TO LIFE. WITH THESE TOOLS AND MY COMPREHENSIVE SOUND LIBRARY, I DELIVER EXCEPTIONAL SOUND AND AN OUTSTANDING EXPERIENCE.