EXPERIENCE

echoa

Sound Design

sound design

sfx editing

foley editing

dialog editing

ambience editing

re-recording mixing

audio implementation to the game engines

Sound Designer | 2024-present

BoomTracks

Sound Production

sound design

sfx editing

foley editing

dialog editing

ambience editing

receiving and delivering material

assistance to the production sound mixer

Sound Editor | 2022-2023

KWA

Sound Production

sound design

sfx editing

foley editing

dialog editing

ambience editing

re-recording mixing

receiving, conforming and delivering material

Re-Recording Mixer | 2019-2022

Sunrise

Film Production

sound design

sfx editing

foley editing

dialog editing

ambience editing

assistance to the production sound mixer

receiving, conforming and delivering material

Sound Editor | 2018-2019

FOR SOUND DESIGN, I RELY ON PRO TOOLS AND NUENDO TO METICULOUSLY CRAFT EVERY DETAIL. IZOTOPE RX ENSURES PRECISE AUDIO CLEANING, WHILE SERUM AND KONTAKT ARE USED FOR CREATING RICH, DYNAMIC SOUNDS. SOUNDLY ENHANCES MY DESIGN PROCESS WITH ITS EXTENSIVE LIBRARY OF AUDIO ASSETS.

FOR AUDIO IMPLEMENTATION, IN UNREAL ENGINE, I USE METASOUND, WWISE, AND FMOD TO CREATE IMMERSIVE AND ADAPTIVE AUDIO EXPERIENCES. METASOUND ENHANCES AUDIO DESIGN IN UNREAL, WHILE WWISE AND FMOD OPTIMIZE AUDIO SYSTEMS FOR NATURAL SOUND RESPONSES. FOR CUSTOM SOLUTIONS AND SCRIPTING, C++ ENABLE PRECISE REFINEMENT TO MEET SPECIFIC NEEDS.

CHOOSING THE RIGHT SOFTWARE IS CRUCIAL FOR BRINGING YOUR AUDIO VISION TO LIFE. WITH THESE TOOLS AND MY COMPREHENSIVE SOUND LIBRARY, I DELIVER EXCEPTIONAL SOUND AND AN OUTSTANDING EXPERIENCE.

IT ALL STARTS WITH THE RIGHT TOOLS.  


 SOFTWARe